|
This essay is an excerpt from the transcript of Jim Shooter's seminar
on how
to create comics that he has conducted all over the country. This is a
small
part of the three hour seminar, just the writing section.
Jim Shooter's "How to Write Comics"
Okay. Why am I doing this? I think because of my unique history it is
incumbent upon me to pass along what I learned from my mentors so that
it isn't
lost, because a lot of people want to make comics a career and they lack
this
fundamental knowledge; because a lot of people would like to just make
their own
comics and this knowledge will come in handy; and because a lot of you
would
just like to understand them better and they might enjoy knowing some of
this
stuff.
We have just entered our second century. In a way
that's the
real point of this. We are now celebrating 100 years of comics, the
100th
anniversary of our medium. What better way to celebrate a hundred years
of
creativity than by encouraging and enabling it? So what I'm trying to do
here is
to provide some tools of knowledge to help you express whatever you've
got that
you want to express. These lectures were designed for professionals. I'm
going
to go very fast. I'm doing it conversationally, the way I did for them. I
hope
you can follow it all. I'll take questions later. We've got to do weeks
of stuff
in three hours. Again, this is not my style I'm preaching here.
These
are the fundamentals. We're going to start with writing. That is a
typewriter.
[slide] It's an ancient writing tool. [laughter] I never learned to type
so I
put my feet up on my desk and have a legal pad in my lap and I write
with a
pencil. Don't do that. First thing-writers learn to type. First of all, I
assume
we're writing in English, and I assume that we're telling stories.
That's not as
self-evident as you might think because there are a lot of things you
could
write. You could write poems, you could write essays, you could write
laundry
lists, you could write psycho-babble. A lot of people do that stuff and
earn a
living at it. You've read some comics like that, right? You feel like
you're
reading someone's grocery list, or it's just like kind of psycho-babble.
You
say, "Gee, this guy makes money, maybe this is what I'm supposed to do."
Well maybe. Maybe you could do that and get lucky and make a million
dollars a
year. I can't teach you that. I can, however, teach you something
that
always works. You don't have to get lucky.
First we're
going
to talk about story. Story is probably the most fundamental and
important
element of entertainment in the world. It's a basic building block. It
comes
into play in virtually every creative medium. Storytelling is the
oldest
profession. Don't believe what you've heard. [laughter] People were
telling lies
long before any other business was invented. We're in the same business
as Homer
was. This business has been around for a long time. I think it's going
to be
around for a long time. It's going to be here forever because it's
something
that's built into us that we really like. Okay, so what is a story? I've
told
you how important it is, but what is it? Well, in the simplest possible
terms
what a story is: what the situation was, what happened, how'd it come
out.
That's: What it was, what changed it, how'd it come out. Now a lot of
people
have probably been to seminars and read books that say, well there's Act
I, Act
II, Act III. Ignore those people, they don't have a clue what they're
talking
about. You may have heard that a story has to have a beginning, a
middle, and an
end. Well, no kidding! What does that mean? How does that give you any
tool by
which to judge whether or not you've done it right? So forget those
people.
Anything those people ever said to you, put it out of your mind, they
have not
a clue what they're talking about. It's what it was, what
happened,
how'd it come out. Is that a formula? No. It's a definition. If it
isn't
that, it's not a story. It might be cool. It might be something else. It
might
be visual poetry. I don't know, but it's not a story. That's a
definition.
Sentences have definitions. A sentence is a complete thought.
Shakespeare used
sentences, so did the writers of Laverne and Shirley. Didn't limit
either of
them. It's just a tool. It's just a building block. You've got to know
what it
is, then you can manipulate it, then you can play with it.
Think
of
it as a unit of language. Let me tell you a little bit about our
language. The
smallest unit of our language is a letter. The next unit up if called a
morpheme. That's the smallest group of letters that adds meaning, that
holds
meaning. For instance the `s' on the end of a word that makes it plural,
that's
a morpheme, or `ing', that's a morpheme. Then of course there's words,
clauses,
phrases, sentences, paragraphs, and you build from there. Story is just a
bigger
unit. Are there bigger units than story? Of course there are. We'll talk
about
those later. Just understand what we're talking about here is just a
piece of
language. We're talking about the construction of language. I'm not
talking
about Jim's opinion of what a story is. We're talking about the fact.
That's the
story. It should not limit you. It is simply a building block.
Why is that a story? Because somebody woke up one day and said,
"That
will be what a story is. We're going to write this in Webster's." No.
That's a story because it's built into our language. I'm not a linguist
so
forgive me for my layman's understanding of this stuff. Let me explain a
little
bit about language. Our language, all Western languages, start with
little
abstract symbols that don't mean anything, and then you gather them into
bigger
and bigger groups that convey more and more meaning. The reason that the
little
abstract symbols mean something when you get them in a big group is
because of
how they're organized. They're organized in a logical fashion. That's
why you
have to have building blocks as opposed to Eastern languages. I used to
say all
Eastern languages, and I know some linguist is going to jump up and say,
"You're
wrong," but anyway, most Eastern languages are built upon concrete
images.
They're pictograph languages. When the ancient Chinese wanted to write
house,
they drew a house. They wanted to say happy house, they drew a house, a
husband
and wife, three kids, a dog, a cow and a duck. They started with
concrete
images. All Eastern languages therefore are very image oriented. Let's
go back
to Western language now. Syntax. What is syntax? Syntax is the logic
that
governs tha organization of our language. It goes something like this:
you have
a major premise, you have a condition, and then you have a minor
premise. The
major premise, is what it was. The condition is something
happened
to it. Minor premise is how it came out. It's built into the
language. You cannot avoid what a story is. If someone tells you a story
and it
doesn't have one of the pieces, you may not know what it is,
technically, but
you know it's not right.
After this is over, we'll all go out
and have
a root beer someplace. We'll go into a bar, all of us, and then there'll
be a
big guy sitting at the end of the bar, a big, huge guy and you know the
guy
played football. So we'll walk up to him and we'll say, "Bronco, tell us
about your biggest game." He'll say, "Well, it was the state
championship, it's late in the fourth quarter and we're down by six
points and
we're marching down the field. I'm the running back and we're doing
great. I've
got this great quarterback handing off to me and we've got a terrific
defensive
back, who's been shutting them down most of the game. On the other side
there's
the biggest linebacker in the world, but so far we're getting around
him, we're
marching down the field, and then all of a sudden this monster
linebacker hits
me, I fumble and they got the ball. Now, the cheerleader promised me
she'd go
out with me if we won but, I fumble, and things look bad. The coach
takes me out
and he's yelling at me and stuff. The time's running out but our great
defensive
back intercepts a pass on our own six yard line, and there's a few
seconds left.
I say, `Coach put me in. I got to get in there.'" So Coach Rolinski puts
him in and then they hand Bronco the ball and he breaks through the
line,
through the secondary, he's running toward the goal line, and then the
BIGGEST
LINEBACKER IN THE UNIVERSE is standing at the goal line. Time has
expired on the
clock. He dives for the goal line, and the linebacker dives at him
and... [long
pause] You're all wondering whether or not he scored...and whether or
not he
scored. [laughter] You can't help yourselves. Another thing you
can't help
is when you ask Bronco to tell you a story he will tell you the
situation, what
happened to disrupt it, and then he'll tell you how it came out. If he
doesn't
you'll be really upset. It's built into the language. You and Bronco
will
automatically tell a story in the correct order if you just let
yourself. Keep
that in mind. When you tell a story you're telling what the situation
was, what
happened to change that situation, and how it came out. Eastern stories,
you'll
find, tend to not be as goal oriented. If you read a Japanese story,
even "Akira"
which has a lot of plot in it, you'll find it kind of meanders and it's
sort of
a parade with really cool images. It sort of builds into a montage of
meaning
rather than having that kind of goal oriented `I've got to find out how
this
comes out.' Nothing wrong with imagery. I'm not putting that down. I'm
just
telling you the difference between the languages.
All right,
so
you've got this concept that's built into our language and therefore
built into
our brains. That's why there is a definition of story. So why can't
everybody
just sit down and be a writer? Well you can. Just let yourself. There's a
little
more to it than that, which I'll tell you all in a minute, but basically
I think
most of us our problem is when we sit down to be a writer we get this
big
capital `W' in front of that word and we think we have to be Hemingway.
Probably
you'd all be better off if you would just stand there, tell the story to
yourself in a mirror or to someone small enough that you can force them
to
listen. [laughter] If you just told them the story, and then kind of
remembered
what you said and wrote it down, it would probably come out better than
if you
sat there with a ream of paper and the delusion you were talented and
tried to
write it. What it was, what happened, how'd it come out. Remember
that.
Forget this beginning, middle and end. Forget this Act I, Act II, Act
III stuff.
It doesn't mean anything.
So we have a definition here of unit of language. Artists, pay
attention to this because a lot of this stuff's going to come up later.
Don't go
to sleep on me. Also, writers, when we get to the art part you have to
listen to
that because this is a visual and verbal medium. If it isn't all
together it doesn't work. Let's expand our definition a little bit
writers. We
know what the basic unit is, now let's expand that definition. What
it was.
When I say what it was, what I mean is who or what are we talking about,
and
what is their situation. What is their status quo? Where are they? What
are they
doing? What's normal? What's going on here if nothing else happened? What
happened is something occurs to disrupt that normal status quo. I
used to
say a problem comes up, and sometimes I used to say a conflict, and then
I said,
"No, it's not always that. Sometimes it's an opportunity." Something
happens, though, to rock the boat. So what effects does it have? What
develops?
What issues are raised? What is at stake? What conflicts arise? What
forces are
in opposition? That's all part of that second piece-what happened. I'll
give you
a memory device for this in a minute. How did it come out includes what
decides
the things that are at stake, the conflicts and so forth. How did that
resolve?
Once it does resolve, what is the new situation that's different from
the
original status quo? And if it isn't, you haven't gone anywhere so it's
not a
story. Let me give you the expanded definition more simply. A story, and
we're
assuming characters here, I mean it could be about a car or something
but for
ease of discussing this let's assume they're characters, a story is the
following pieces: you introduce your characters, you establish the
status quo,
you introduce something which disrupts that status quo-a disruptive
element, you
develop conflicts, you build suspense, you reach a climax in which one
of the
forces in opposition wins, and then you have a resolution, that is, you
explain
the new status quo.
Okay, how are you going to remember all of
that
stuff? I'll tell you what, it's all in a little poem called Little Miss
Muffet.
Little Miss Muffet sat on a tuffet, eating her curds and whey; along
came a
spider, who sat down beside her and scared poor Miss Muffet away. It's
all
there. It's a story.
Introduce the characters-Little Miss Muffet. Establish a
status quo-sat
on a tuffet eating her curds and whey. She's having lunch. Introduce
the
element which disrupts that-along came a spider. Build suspense-sat
down
beside her. Now look this thing could be poisonous, you don't know. It
might bite her. Scared poor Miss Muffet--wow, that's the moment where
the
situation you've created have reached that climax where
something's
going to happen now. Scared poor Miss Muffet away. She gets away.
That's
the resolution. If you can remember Little Miss Muffet, you can remember
everything you need to know about the basic unit of entertainment which
is a
story. Little Miss Muffet sat on a tuffet, eating her curds and whey;
along came
a spider, who sat down beside her and scared Miss Muffet away. Little
Miss
Muffet-introduce the character. Sat on a tuffet eating her curds
and
whey-establish the status quo. Along came a spider-introduce
the
disruptive element. Sat down beside her-build suspense.
Scared poor
Miss Muffet-climax. Away-resolution. Now you know the
basic
building block of entertainment. Is that all you need? No. Little Miss
Muffet is
a story, it fits the basic building block, it is, however, a lousy
story.
[laughter] You don't know anything about this girl, you don't know
anything
about the spider. It gets old pretty quick. But we can make it better.
I'm going
to show you how to make it better and then we'll discuss some of the
craft of
being a writer. It's more than just knowing the building blocks.
How
can we make it better? We could add some character. Wouldn't it be
interesting
to get to know this little girl? All right, let's do that. Let's say
Little Miss
Muffet is a very lonely girl. She eats lunch alone every day. So she's
all
alone, she's sitting on her tuffet, she's miserable and she's a very
lonely
girl. We can infer from the story that she's probably afraid of spiders.
So all
of a sudden Little Miss Muffet starts coming alive to us-she's a lonely
little
girl who's scared of spiders. So she's having another lonely lunch, and
then
along comes the spider. Now the spider happens to be lonely too. The guy
is
ugly. He's a spider. He can't get a date. So he sees Little Miss Muffet
and he
approaches her. Now every instinct in the spider's body is saying take a
chunk
out of this babe's leg, and yet he's lonely. He'd like to have a friend.
On the
other hand this is a high-risk operation, what if she steps on him?
Little Miss
Muffet is thinking, "Gee, he's ugly. But, Gee, I'm really lonely and he
seems nice." She waffles around about it for a while and then finally
she
screams and runs away, proving that Little Miss Muffet is more afraid of
spiders
than she is afraid of being lonely. It's a better story. You learn
something
about her, you learn something about the spider. It's already better.
Well
there's more you can do to a story. You can add jokes, and bits of
business,
interesting little events that happen. You can build more suspense. You
could
actually have the spider creeping a little closer to her on her tuffet.
You
could do a lot of things. You could add a car chase. Better still, you
could
make it relate to your audience. Let's face it, that's the kind of
stories we
like to read when you can say, "Yeah, I felt that way." You could try
to figure out something that means something to whomever is reading it.
Try to
get that across. So you could take that basic building block and that's
where
you start being creative. You know the basic building block, now you're
going to
throw your creativity at this and come up with something really cool.
A
good example of a story that someone did bring insight to is
"Huckleberry
Finn". Is anyone familiar with that? Twain is one of my big heroes, the
guy
was good. Ask your average person on the street what "Huckleberry Finn"
was about and they'll tell you it was about two guys floating down the
river on
a raft. Wrong. It's about the dignity of man. Yes, there are two men
floating
down the river on a raft, but think about the point. I like Mark Twain.
He's
good. What do I mean he has something to say? Stuff happens to
them,
they have adventures. But think about it. What Twain set up there was
that
here's this guy Huck who has been taught since birth that certain
people, like
the slave, Jim, are property, they have no human value, and if you help
one of
them run away or you let one of them escape it's wrong. You're going to
hell
because it's evil. So we know the problem. We know the element that
sends this
stuff into motion, but the conflicts that it raises in Huck is really
what makes
this story interesting, and really what relates it to us, and it brings
us that
insight that makes this story live forever. If you think about
"Huckleberry
Finn", all the way down the river, everything that they encounter brings
that problem into focus. The evidence of his eyes tells him that this
guy Jim is
the best man he ever met, he's like a father to him. Everything he was taught
says the guy is property and should be turned in. So down the river a
ways they
run into the Duke and the Dauphin. Now they didn't run into a rodeo
cowboy and a
hooker, they ran into the Duke and the Dauphin-two guys who were
ostensibly
superior beings to even Huck. They're royalty. And we have a whole
adventure
with the Duke and the Dauphin. We find out that they aren't superior at
all-
these guys are phonies, driving home the point to Huck to forget what
you've
been told about people, there is a dignity in man that transcends the
stations
that we assign to them. Remember what happens to the Duke and the
Dauphin? They
get tarred, turned black.
Huck and Jim get down to New
Orleans
and Huck finally has to decide what to do because there's a problem. Jim
is
heading for a place that will get him away. I think a boat will take him
away
and Huck knows that if he doesn't yell to that cop, "Get this guy,"
that he's going to hell. Do you know what the climax of the story is?
The climax
of the story is three words. He has a little narrative speech with
himself and
he says "If I let this guy go, I'm going to hell." He has that moment
and he says, "So be it." That's the climax, folks. The resolution is,
Jim gets away, just like Little Miss Muffet and Huck has done the
enlightened
thing. So you could add all kinds of stuff to a story to make it better.
If you
have some insight, if you really have what Mark Twain had and you can
bring some
insight to the world, then it makes it a great story. "Huckleberry Finn"
will live forever and bring home that point to people for thousands of
years.
That's where we're trying to go if we're writers. That's what you want
to do.
I've been trying to find something worth saying for 29 years. I'm no
Mark Twain
and I haven't done it yet, but that's what we should all strive for. If
you aim
high you might hit it. Think about that for a minute. So what am I
saying? I'm
saying that once you know what a story is, don't fail to make it a
story. Once
it's a story, see what you can add to it to make it entertaining. Once
it's
entertaining see if you have anything to say about the subject. If you
say "This
is about courage", what do you have to say about courage? If you could
ever
bring anything to it, then it could really be outstanding and have a
real
significance. Don't laugh. This is a comic book lecture, but don't
laugh. I
remember comics that I read by Stan Lee when I was a kid. I still
remember
little bits and pieces of it that affected me when I was a kid, maybe
not the
way "Huckleberry Finn" affected me, but still... Don't think we're
trying to talk formula here, don't think we're aiming low because it's
comics.
I'm just trying to give you the tools of language. Try to have a
point. Try to communicate. Try to have something to say. That's what
it's all
about-having something to say and the ability to say it. We're
communicators.
Let me tell you a little bit about other structural things that
you
may need to know. You heard me say, "Introduce your characters" a
couple of times. What does that mean? What I mean by that is whenever
you are
trying to establish your status quo, Little Miss Muffet sat on a tuffet,
you
have the same duty as a newspaper reporter-who, what, when, where,
why, how
give the readers a clue about what that status quo is , so they can
understand
how it's disrupted. That means also understanding who these characters
are. When
you bring your character on stage (on the figurative stage) you want to
let the
reader know enough about this character so he's got a handle on him. Now
you
never stop letting the reader know about the guy. Introducing
interesting
characters doesn't just end, you keep doing it. When I say introduce the
characters what I mean is give the reader a clue. If you go to any
professional
performance let's say, a Broadway play, a movie, watch a TV show, or
read a good
book, usually the first time you see a character the author takes great
pains to
give you a handle on that character. If the guy in a Broadway play is a
tailor,
almost certainly the first time you see him he'll have a tape, he'll
have pins
in his mouth, a pair of pants over his arm, a soap marker in his hands,
it will
tell you he's a tailor. Sometimes they won't. Sometimes there's a scene
where
he's in a tuxedo and he's going to the opera, but the reason they're
doing that
is because they are saving it as a surprise - one of the actor's costume
splits,
"Is there a tailor in the house?" "I'm a tailor!" That's the
kind of thing - saving the introduction to make a point, or work a bit
of
business. But basically what I'm telling you here, I'm not going to go
through
all of that in great detail. I'm going to tell you this, use your eyes.
You guys
watch TV. You see movies all the time. You read books all the time. Stop
just
sitting there watching it and start seeing it. Watch movies twice - once
for fun
and once with a note pad in your lap, and the pause button in your hand.
Start
looking at what the writer did, try to figure out why'd he do that.
You'll find
that what I'm saying is true. With any professional piece of work the
characters
are brought on stage, they're introduced. You get to know them enough so
that
you can now understand what they are, who they are, so that when the
disruption
comes you can see it. You'll also see writers doing all kinds of tricks,
literary devices to get their points across. Remember that's what we're
doing.
We're communicating. If you don't communicate, what's the
difference if
you have a great story? You'll see them foreshadow things. You'll
see
them do parallel construction to make points. You'll see them do juxtaposition
of
scenes to try to drive home a point or create contrast. You'll see
them
use irony, or
contrast, or mood, or imagery. Now I'm not equipped to
stand
here and have the time to go through all that and try to explain how's
it done,
and in truth in a collaborative medium like comics it really is much
better for
me to get on and to show you the artwork, and then you'll start seeing
how some
of these things interplay. Go to the library, but use your eyes. Start
examining
what you're looking at, the movie you're seeing, examining it, and
finding out
what the guy's doing and why. Try to figure out what was in the writer's
head.
You'll find in "Star Wars" the first time you see Luke Skywalker, they
tell you who he is. And I don't mean they just say, "Hey, here's Luke."
They show him doing something that is germane to his character. The same
with
every other character. As I say, they don't stop giving you information,
and
every once in a while they'll change up on you, they'll show you
something
contrary so that they can reveal later that the guy is a tailor, but
basically
you should look for that.
I'm going to walk you quickly
through a
movie called "Rocky". Has anybody seen "Rocky"? I'll just
touch on a few scenes from "Rocky" that basically will illustrate some
of what I'm talking about in terms of building these things into the
story.
Rocky's not high art but is impeccably constructed. It's like level two.
It's a
story, it's a good story. It's very well constructed. It's not great. I
think
Stallone did make a stab at trying to say something, but he ain't no
Mark Twain.
What's the first scene in "Rocky"? Rocky's in the ring. He's not in a
tux. He's not at the opera. He's in a ring. The guy's a fighter. The
event that
happens in the ring is a little taste of what the whole thing is about.
In a way
you can think of it as a comic book. It's a splash page. Hi, here's who I
am.
Rocky's in the ring and he's fighting, and the manager's screaming at
him
because he should win this but he's losing. He just doesn't have the
killer
instinct. However, when the other guy cheats and then it sort of offends
Rocky's
sense of justice, fair play, and manhood, then he knocks the guy out. In
the
first 20 minutes of Rocky, what happens? You meet the manager and you
understand
what his deal is. You meet Rocky and see that he's an unsuccessful leg
breaker
for the mob because that's the only way he can make a living. He's too
soft
hearted to go and break any body's thumb, but that's the only job he can
get.
The mobster who uses him is always disappointed because Rocky failed to
break
the guy's leg. You meet the girl in the pet shop. You meet her brother.
You see
the kids in the street. You see that Rocky lives in a poor neighborhood.
You see
the gym, it's a grungy place-a little tiny place where old guys with
cigars come
to watch pugs fight. You see the locker room. Rocky has a locker. You
see that
if a fighter is on his way out they get their stuff put in a bag. Okay
so we see
all that and it's Little Miss Muffet sat on her tuffet, eating her curds
and
whey. Fine, I understand this guy. He's an aging pug. Okay, why am I
here? Why
am I watching? About 20 minutes into this movie something happens-an
opportunity, in fact. The aging pug is given a shot at the champ. That's
not a
problem. That's not a conflict. That's an opportunity. They tell him "Go
into the ring, get hit in the head, fall down, collect a million
dollars, go
home." I'd do it. [laughter] That is the element that disrupts the
status
quo. If it wasn't for that, we'd just kind of watch Rocky get older, I
suppose,
and eventually drink himself to death or something. But anyway he gets a
shot at
the champ. All that stuff that they showed in the first 20 minutes comes
into
play. All of a sudden his relationship changes with the manager, his
relationship changes with the pet shop girl, because he's not just a pug
anymore, he's a contender. His relationship changes with the
brother-in-law. His
relationship changes with the mobster. He's not just a failed leg
breaker. He's
a contender. The guy gives him money. "Here you need some money to
train."
He takes the cigarette out of his mouth and says, "You're in training.
You're the Italian Stallion, man. You're our hope." A lot of stuff
changes.
You meet the champ, you see Rocky's interaction with the champ. Watch
"Rocky"
sometime. Rent "Rocky", I don't care if you've seen it. Watch it with
a note pad in your lap. Try to pick apart every scene and figure out why
it's
there. It will be an incredible lesson in terms of how to get points
across. For
instance, parallel construction-the first time you see Rocky jogging to
try to
get in shape, he runs to the top of the stairs, he's exhausted. Later
after the
"getting stronger" theme is in place, he runs to the top of those
stairs and he feels great. So what Stallone has done is, he said "See he
couldn't before, but he can now." He didn't have him run to the top of a
different hill because then you wouldn't understand the point. It has to
be the
same hill--parallel construction. Everything that was introduced in the
first 20
minutes of that movie is used. I happen to know that Rocky goes to the
library
on Saturdays and reads Dr. Seuss books. You didn't know that, did you?
It's not
in the movie. Why? It's not relevant so they cut it out. You see my
point.
Everything there is used. Even the kids on the street. There's another
instance
of parallel construction. Rocky's in a bar, sees the champ on TV and the
champ
looks great. He's surrounded by reporters, and he's walking through an
airport
and a reporter says, "Champ you got any words for the children of
America?"
The champ says, "Yes, stay in school. Become doctors and lawyers. Don't
be
a fighter like me. It's much too tough." Rocky in the bar is moved. It's
like when I was watching Stan Lee. It was wow! So Rocky goes out,
remember those
kids out in the street? Well, he takes this one little girl and he says
"You
shouldn't be hanging around on the street." He drags her home and he's
giving her a lecture. He's trying to do what the champ did. He's trying
to give
a message to the children of America. He takes her home and she turns
and says,
"Rocky..." He says, "What kid?" and she gives him the
finger. Parallel construction. The champ does it and gets respect. Rocky
does it
and he gets disrespect. It sends you a message. It's there for a
reason.
He's making a point. Every scene should be there for a reason, it should
be
making a point, or get rid of it. It doesn't belong. It doesn't matter
how
clever you think it is. You'll use it in the next story. So use your
eyes. Go
see a whole bunch of movies. Watch them with a note pad in your lap,
take them
apart, think about it, and remember the basic building block. What it
was, what
happened, how does it come out, but don't aim low, aim high, aim for
Mark Twain.
It's also good to see bad movies, too. Go see some bad movies and then
you'll
start saying, "Hey wait a minute. He didn't introduce that character. I
don't know who that is." And you'll start realizing "Hey I've done
that, too. I better stop." That's what you should do.
|